Steelswarm (Inverz) Deck Breakdown

Cards Usage Statistic

Main Deck

Evilswarm Castor
Evilswarm Castor
Evilswarm Castor
DARK 4
Evilswarm Castor
  • ATK:

  • 1750

  • DEF:

  • 550


During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Evilswarm Kerykeion
Evilswarm Kerykeion
Evilswarm Kerykeion
DARK 4
Evilswarm Kerykeion
  • ATK:

  • 1600

  • DEF:

  • 1550


You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.

Rescue Rabbit
Rescue Rabbit
Rescue Rabbit
EARTH 4
Rescue Rabbit
  • ATK:

  • 300

  • DEF:

  • 100


Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Evilswarm Heliotrope
Evilswarm Heliotrope
Evilswarm Heliotrope
DARK 4
Evilswarm Heliotrope
  • ATK:

  • 1950

  • DEF:

  • 650


.ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Infestation Pandemic
    Infestation Pandemic
    Infestation Pandemic
    Spell Quick
    Infestation Pandemic

      All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.

      Reinforcement of the Army
      Reinforcement of the Army
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

        Infestation Infection
        Infestation Infection
        Infestation Infection
        Trap Continuous
        Infestation Infection

          Once per turn: You can shuffle 1 "lswarm" monster from your hand or face-up from your side of the field into the Main Deck; add 1 "lswarm" monster from your Deck to your hand.

          Macro Cosmos
          Macro Cosmos
          Macro Cosmos
          Trap Continuous
          Macro Cosmos

            When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.

            Solemn Judgment
            Solemn Judgment
            Solemn Judgment
            Trap Counter
            Solemn Judgment

              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



              Tag(s):

              Solemn Strike
              Solemn Strike
              Solemn Strike
              Trap Counter
              Solemn Strike

                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                Tag(s):

                Extra Deck

                Daigusto Emeral
                Daigusto Emeral
                Daigusto Emeral
                WIND
                Daigusto Emeral
                • ATK:

                • 1800

                • DEF:

                • 800


                2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.

                Evilswarm Bahamut
                Evilswarm Bahamut
                Evilswarm Bahamut
                DARK
                Evilswarm Bahamut
                • ATK:

                • 2350

                • DEF:

                • 1350


                2 Level 4 "lswarm" monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.

                Evilswarm Exciton Knight
                Evilswarm Exciton Knight
                Evilswarm Exciton Knight
                LIGHT
                Evilswarm Exciton Knight
                • ATK:

                • 1900

                • DEF:

                • 0


                2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                Evilswarm Nightmare
                Evilswarm Nightmare
                Evilswarm Nightmare
                DARK
                Evilswarm Nightmare
                • ATK:

                • 950

                • DEF:

                • 1950


                2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.

                Evilswarm Ophion
                Evilswarm Ophion
                Evilswarm Ophion
                DARK
                Evilswarm Ophion
                • ATK:

                • 2550

                • DEF:

                • 1650


                2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.

                Main: 55 Extra: 15

                3 cardEvilswarm Castor 3 cardEvilswarm Castor
                Evilswarm Castor
                DARK 4
                Evilswarm Castor
                • ATK:

                • 1750

                • DEF:

                • 550


                During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                3 cardEvilswarm Kerykeion 3 cardEvilswarm Kerykeion
                Evilswarm Kerykeion
                DARK 4
                Evilswarm Kerykeion
                • ATK:

                • 1600

                • DEF:

                • 1550


                You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.


                3 cardEvilswarm Mandragora 3 cardEvilswarm Mandragora
                Evilswarm Mandragora
                DARK 4
                Evilswarm Mandragora
                • ATK:

                • 1550

                • DEF:

                • 1450


                If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).


                1 cardEvilswarm O'lantern 1 cardEvilswarm O'lantern
                Evilswarm O'lantern
                DARK 4
                Evilswarm O'lantern
                • ATK:

                • 1650

                • DEF:

                • 1250


                You can Tribute this card, then target 1 face-up monster your opponent controls; destroy that target.


                1 cardEvilswarm Obliviwisp 1 cardEvilswarm Obliviwisp
                Evilswarm Obliviwisp
                DARK 4
                Evilswarm Obliviwisp
                • ATK:

                • 450

                • DEF:

                • 2050


                If this card battles a monster, after damage calculation: Negate the effects of that monster (including in the Graveyard).


                3 cardEvilswarm Thunderbird 3 cardEvilswarm Thunderbird
                Evilswarm Thunderbird
                DARK 4
                Evilswarm Thunderbird
                • ATK:

                • 1650

                • DEF:

                • 1050


                During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use this effect of "Evilswarm Thunderbird" once per turn.


                1 cardMaxx "C"
                1 cardMaxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                3 cardRescue Rabbit 3 cardRescue Rabbit
                Rescue Rabbit
                EARTH 4
                Rescue Rabbit
                • ATK:

                • 300

                • DEF:

                • 100


                Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.


                3 cardEvilswarm Heliotrope 3 cardEvilswarm Heliotrope
                Evilswarm Heliotrope
                DARK 4
                Evilswarm Heliotrope
                • ATK:

                • 1950

                • DEF:

                • 650


                .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"


                2 cardAsh Blossom & Joyous Spring
                2 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                2 cardCalled by the Grave
                2 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  1 cardCrossout Designator
                  1 cardCrossout Designator
                  Crossout Designator
                  Spell Quick
                  Crossout Designator

                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                    Tag(s):

                    3 cardDeck Lockdown 3 cardDeck Lockdown
                    Deck Lockdown
                    Spell Continuous
                    Deck Lockdown

                      Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.


                      2 cardForbidden Lance 2 cardForbidden Lance
                      Forbidden Lance
                      Spell Quick
                      Forbidden Lance

                        Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                        1 cardHarpie's Feather Duster
                        1 cardHarpie's Feather Duster
                        Harpie's Feather Duster
                        Spell Normal
                        Harpie's Feather Duster

                          Destroy all Spell and Trap Cards your opponent controls.




                          Tag(s):

                          3 cardInfestation Pandemic 3 cardInfestation Pandemic
                          Infestation Pandemic
                          Spell Quick
                          Infestation Pandemic

                            All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.


                            2 cardProhibition 2 cardProhibition
                            Prohibition
                            Spell Continuous
                            Prohibition

                              Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).


                              1 cardReinforcement of the Army
                              1 cardReinforcement of the Army
                              Reinforcement of the Army
                              Spell Normal
                              Reinforcement of the Army

                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                2 cardUnexpected Dai 2 cardUnexpected Dai
                                Unexpected Dai
                                Spell Normal
                                Unexpected Dai

                                  If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                                  2 cardDominus Impulse
                                  2 cardDominus Impulse
                                  Dominus Impulse
                                  Trap Normal
                                  Dominus Impulse

                                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                    1 cardInfestation Infection 1 cardInfestation Infection
                                    Infestation Infection
                                    Trap Continuous
                                    Infestation Infection

                                      Once per turn: You can shuffle 1 "lswarm" monster from your hand or face-up from your side of the field into the Main Deck; add 1 "lswarm" monster from your Deck to your hand.


                                      3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        3 cardMacro Cosmos 3 cardMacro Cosmos
                                        Macro Cosmos
                                        Trap Continuous
                                        Macro Cosmos

                                          When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                          3 cardMistake 3 cardMistake
                                          Mistake
                                          Trap Continuous
                                          Mistake

                                            Neither player can add cards from their Deck to their hand except by drawing them.


                                            3 cardSolemn Judgment
                                            3 cardSolemn Judgment
                                            Solemn Judgment
                                            Trap Counter
                                            Solemn Judgment

                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                              Tag(s):

                                              1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                              Dharc the Dark Charmer, Gloomy
                                              DARK
                                              Dharc the Dark Charmer, Gloomy
                                              • ATK:

                                              • 1850

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                              1 cardS:P Little Knight
                                              1 cardS:P Little Knight
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                              1 cardCairngorgon, Antiluminescent Knight 1 cardCairngorgon, Antiluminescent Knight
                                              Cairngorgon, Antiluminescent Knight
                                              DARK
                                              Cairngorgon, Antiluminescent Knight
                                              • ATK:

                                              • 2450

                                              • DEF:

                                              • 1950


                                              2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.


                                              2 cardDaigusto Emeral
                                              2 cardDaigusto Emeral
                                              Daigusto Emeral
                                              WIND
                                              Daigusto Emeral
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 800


                                              2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                                              1 cardEvilswarm Bahamut 1 cardEvilswarm Bahamut
                                              Evilswarm Bahamut
                                              DARK
                                              Evilswarm Bahamut
                                              • ATK:

                                              • 2350

                                              • DEF:

                                              • 1350


                                              2 Level 4 "lswarm" monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.


                                              1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                              Evilswarm Exciton Knight
                                              LIGHT
                                              Evilswarm Exciton Knight
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 0


                                              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                              1 cardEvilswarm Nightmare 1 cardEvilswarm Nightmare
                                              Evilswarm Nightmare
                                              DARK
                                              Evilswarm Nightmare
                                              • ATK:

                                              • 950

                                              • DEF:

                                              • 1950


                                              2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                                              3 cardEvilswarm Ophion
                                              3 cardEvilswarm Ophion
                                              Evilswarm Ophion
                                              DARK
                                              Evilswarm Ophion
                                              • ATK:

                                              • 2550

                                              • DEF:

                                              • 1650


                                              2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.


                                              1 cardGagagaga Magician 1 cardGagagaga Magician
                                              Gagagaga Magician
                                              DARK
                                              Gagagaga Magician
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect. ● During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.


                                              1 cardNumber F0: Utopic Draco Future 1 cardNumber F0: Utopic Draco Future
                                              Number F0: Utopic Draco Future
                                              LIGHT
                                              Number F0: Utopic Draco Future
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2000


                                              3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                                              1 cardNumber F0: Utopic Future 1 cardNumber F0: Utopic Future
                                              Number F0: Utopic Future
                                              LIGHT
                                              Number F0: Utopic Future
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                                              1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                              Super Starslayer TY-PHON - Sky Crisis
                                              DARK
                                              Super Starslayer TY-PHON - Sky Crisis
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 2900


                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                              ocg
                                              Steelswarm (Inverz)
                                              5







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